When we released the party version of this intro we were very unhappy with the result.
But the final version shows why we had spend so much time writing a completly new intro system with what
we call the most advanced geometry engine in the demo-scene. We can combine and animate all
geometry operations in realtime: bones, subdivide, extrude, perlin noise and all the other stuff we need.
The final is almost a new intro, and now I am satisfied.